A better way to integrate Unity3D within a native iOS app

Last year I published a blog post about how to integrate Unity3D within a native iOS application.

Last week I found a better way to integrate Unity3D within a native iOS app, which also eliminates some issues with my previous version.  Because it’s quite a long explanation to do and I noticed in my previous blog post that not everything was crystal clear, I’ve made a video tutorial how you can achieve this.

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TNSwiftyCheckboxGroup, create checkbox groups in Swift

TNCheckboxGroup

Last year I published TNCheckboxGroup for Objective-C, but I had a few comments it didn’t work when using with Swift. So I just published a Swift version on Github. This versions leverages UICollectionView to handle big sets of checkboxes. TNSwiftyCheckboxGroup, create checkbox groups in Swift.

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Load assets from bundle resources in Cocoapods

The problem

Yesterday I stumbled upon a problem when I loaded a xib file within my development pod.

I checked StackOverflow and found a few threads with the same issue:

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Custom cells for UIPickerView with AutoLayout

For a project I needed to add a UIPickerView with custom cells using AutoLayout.  UIKit allows this via the UIPickerViewDelegate method pickerView(_:viewForRow:forComponent:reusingView).

The cell just needed an UIImageView and UILabel, so I thought it would be pretty straightforward to do, but there are some caveats you need to know. Big thanks to Tom Adriaenssen for pointing them out and not ruining my Sunday afternoon :-)

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TNImageSliderViewController – an image slider gallery for Swift

The problem

Too many times a client has asked to add a sliding image gallery to an iOS app, so I wrapped it up in a little component. You can download it from GitHub.

Introducing an image slider gallery for Swift

I took some time to write this component, so it is easy to manage image slider galleries.  First I looked around on the web, but there was nothing that really fitted my needs, so the best thing to do in such a case is write it yourself :-).

Prerequisites

  • Xcode
  • iOS8+

Features

  • Horizontal scrolling
  • Vertical scrolling
  • Page control to indicate how many photos are in the list
  • Works in both orientations (landscape, portrait)
  • Cell reuse (works on UICollectionVIew)

Download

You can download the project on GitHub.  If you have any questions, just ask it on  Twitter, put a comment below or open an issue on GitHub.

The component is also available via CocoaPods.

Run Mapbox Tilemill on OSX Yosemite 10.10

The problem

For a few projects I have to use Mapbox’s Tilemill so I can generate mbtile files.  I just booted my Tilemill application for the first time on Yosemite, but it gets stuck and I get a never-ending preloader thingie.  It seems that the app broke with the update to OSX Yosemite 10.10.

Luckily the solution ain’t that hard.  Just build it yourself!

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